The Story So Far... Season 1


The Brandenblood tale begins with a cliffhanger and a flashback! Boris is summoned to the Pit of Belizariuus, where he crosses paths with a sardonic mummy and a rebellious witch. Along the way, bills are ignored, ultimatums are issued, and hairstyles are utterly ruined.
- 001. A Lot at Stake, Part I
- 002. You've Got Mail
- 003. Welcome to the Pit
- 004. Proper Allocation
- 005. Economy of Words
- 006. A Job Well Done
- 007. Wait for It
- 008. Quick and Painless
- 009. Moral Support
- 010. Watch Your Step
- 011. The Fall Guy
- 012. An Accurate Description
- 013. Order a Clue
- 014. In No Uncertain Terms
- 015. Ample Time
- 016. Just Dropping By
- 017. A Perfectly Benign Purchase
- 018. Situational Awareness
- 019. In This Together
- 020. A Phrase to Avoid
- 021. Lucky Charms


Boris and Meg enter the courtroom of Belizariuus, where all crimes are not created equal. Meg's mysterious book changes hands, Boris encounters a face from his past, and sentences are handed down.
- 022. Judgment Is Serious Business
- 023. A Light Bulb Moment
- 024. If Looks Could Kill
- 025. Opening Remarks
- 026. Mind the APR
- 027. Authentic Documents
- 028. Timely Escalation
- 029. What's in a Name?
- 030. Belizarioz
- 031. Not a Fan of the Fine Print
- 032. Fair Is Fair
- 033. Leniency
- 034. Let the Punishment Fit the Crime
- 035. Overlooked in Haste
- 036. Up for Grabs


Meg accompanies Boris back to the manor, where Franklin has ill news to report. With trouble knocking on his door and time running out, Boris hatches a plan that happens to involve Meg's ever-cryptic book.
- 037. Concealment Fail
- 038. Judge, Jury and Backseat Driver
- 039. Mixed Signals
- 040. First Things First
- 041. Loopholes
- 042. Time Management
- 043. May the Dork Be With You
- 044. Stall or Nothing
- 045. Disasterpiece Theatre
- 046. Savor the Fall
- 047. A Grand Gesture
- 048. Inner Calm
- 049. Neo He's Not
- 050. The Real Deal
- 051. Keeping Tabs
- 052. In Witch We Trust
- 053. The Case of the Missing Motive
- 054. I Spy with My Little Eye...


Eager to get to town, the gang leaves in a hurry and hits a snag on the road. Meanwhile, back at the manor, Bentley is left to wrestle with his worst nightmare.
- 055. Family Road Trip
- 056. Hold Your Horses
- 057. Buckle Up
- 058. I Feel the Need...
- 059. Of Legal Age
- 060. Feminine Wiles
- 061. A New Dope
- 062. Unusual Suspects
- 063. Death and Décor
- 064. Heebie Geebies
- 065. Help Me Help You


Stuck in the local prison, Boris, Meg and Franklin must find a way to escape. Unfortunately, locked doors, snack attacks, burly guards and overused quotes stand between our heroes and freedom.
- 070. Cell's Kitchen
- 071. Don't Pan-ic
- 072. Powerful Magicks Required
- 073. The More the Merrier
- 074. Use the Farce
- 075. Gag Order
- 076. Let's Bolt


The gang gets lost on unfamiliar roads but finally makes it into town. Amid strangely garbed revelers, Boris and company locate the mysterious woman who can supposedly provide a much-needed edge against Grimm.
- 077. Time to Go
- 078. Possibly Outdated
- 079. Navigational Know-How
- 080. While the Getting's Good
- 081. Mutual Agreement
- 082. Lady Luck
- 083. Distinctive Dress
- 084. When in Rome...
- 085. Clearly Planned
- 086. Anticipated Arrival
- 087. Sticker Shock
- 088. Abjuration Compensation
- 089. Holy Overages, Batman!
- 090. Suckers
- 091. For Your Protection
- 092. A Trusted Source
- 093. Of Cards and Curses
- 094. A Grimm Encounter


A surprise reunion with Immie drives Boris into an abandoned costume shop. With angry cops and crazed LARPers on their heels, the boys must think -- and dress -- quickly to avoid capture.
- 095. Run Like an Egyptian
- 096. A Friend in Need...
- 097. Escape Apparel
- 098. Catching Up
- 103. Made for Stealth
- 104. Time Well Wasted


On the road back to the manor, the gang pressures Immie into revealing the truth behind his past in ancient Egypt, his career as an architect, and his ultimate judgment in the Pit. (Historical accuracy not guaranteed!)
- 105. A Couple of Complications
- 106. Where to Start?
- 107. A Familiar Setting
- 108. The Aqueduct Commission
- 109. Just Another Face
- 110. From an Ancient Tongue
- 111. A Mummy's Word
- 112. Clarification Required
- 113. Liquid Assets
- 114. Too Many Stories


All bets are on as Boris and Grimm face off in an epic card game. With not much left to lose and everything to gain, Boris counts on Grimm's overconfidence -- and an enchanted deck of cards -- to spell victory for the Brandenblood estate.
- 115. Grand Theft Armor
- 116. Mi Casa Es Su Casa
- 117. A Gentleman's Challenge
- 118. Paper Currency
- 119. Pawned
- 120. Death Dealer
- 121. Reference Materials
- 122. Obfuscation 101
- 123. Card Control
- 124. Talk to the Hand
- 125. Universal Constants
- 126. Upping the Ante


One final high-stakes bet pits Boris against Grimm in an eleventh-hour race over a treacherous course. With Immie, Meg and Franklin as his makeshift pit crew, Boris must pull out all the stops -- and heed a pretty big wake-up call -- if he hopes to prevail against his old rival.
- 127. Double Insanity
- 128. Safety First
- 129. A Killer Sound
- 130. Power-to-Weight Ratio
- 131. Might Need Testing
- 132. Pedals Meet Metal
- 133. Pit Crew Pointers
- 134. Bridging the Gap
- 135. A Good Sport
- 136. Getting Ahead
- 137. Cheating Death
- 138. Witchy Words
- 139. Frequently Asked Questions
- 140. An Imp-ortant Discovery
- 141. Re-pant-ance
- 142. Got My Back
- 143. Ridin' Dirty
- 144. Miss a Turn
- 145. A Royal Welcome
- 146. An Impressive Landing
- 147. In the Vernacular
- 148. Total Bummer
- 149. Wildcard
- 150. She's With Him
- 151. Pit Stop
- 152. Magically Prepared
- 153. Charmed, I'm Sure
- 154. A Change of Mind
- 155. Ludicrous Speed
- 156. Shadowspell
- 157. The Spellbreaker
- 158. One Little Victory
- 159. The Best Medicine
- 160. The Worsest of Curses
- 161. The Deed Is Done


Boris and the gang return to Brandenblood Manor, where it soon becomes clear that someone has a final hand to play in the fate of the estate. Find out what happens to our favorite vampire and his dilapidated home in the Season One finale.
- 162. Lesson Learned
- 163. Rumblings
- 164. A Lot at Stake, Part II
- 165. Letter of Intent
- 166. In the Red
- 167. Reunions